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3DMark2001 SE FAQ
Q: When I loop 3DMark2001 SE for a long time, the benchmark sometimes quits in a "MFC" error message. What is wrong?
Q: Why can't my PC run the 3DMark demo in looping mode for more than a few days?
Q: I installed DirectX 9 and now 3DMark2001 SE tells me that I need DirectX 8.1, what gives?
Q: I'm unable to publish my benchmark results using a workstation level display adapter (Nvidia Quadro series, ATI FireGL, 3DLabs, etc.), whats wrong?
Q: I'm unable to publish my benchmark results using my laptop that has new Intel CPU, whats wrong?
Q: I have Korean or Japanese Windows 2000/XP and 3DMark2001 SE does not run. What to do?
This question applies to: NVIDIA GeForce3, NVIDIA GeForce 6800 Go, NVIDIA GeForce3 Ti 200, NVIDIA GeForce3 Ti 500, NVIDIA GeForce4 Ti 4200, NVIDIA GeForce4 Ti 4400, NVIDIA GeForce4 Ti 4600 Q: When I disable the loading screens between the benchmarktests, my score drops when run with NVIDIA accelerator. Why?
Q: Does 3DMark2001 SE support Direcx 9?
Q: Why does 3DMark2001 SE inform me that I haven't run a default benchmark, while I'm 100% sure I did?
This question applies to: ATI Radeon 8500 Series Q: I have a Radeon 8500 and I get the following error message: Could not create render target depth-stencil surface - D3DERR_INVALIDCALL. What's wrong?
Q: Does 3DMark2001 SE support Direcx 9?
Q: Why does 3DMark2001 SE inform me that I haven't run a default benchmark, while I'm 100% sure I did?
This question applies to: ATI Radeon 8500 Series Q: I have a Radeon 8500 and I get the following error message: Could not create render target depth-stencil surface - D3DERR_INVALIDCALL. What's wrong?
Q: 3DMark2001 SE informs that I need a CPU that supports MMX, but I have a rather modern processor that SHOULD have MMX instructions, what gives?
Q: It seems like SiS330 cannot run the Advanced Pixel Shader test. Why?
Q: ANYTHING detected incorrectly.
Q: The SystemInfo reports that my AGP Aperture Size is 0 even if it is properly set in the BIOS. What's wrong ?
Q: Will the Advanced Pixel Shader test run faster on graphics cards that support 1.4 pixel shaders?
This question applies to: NVIDIA GeForce3, NVIDIA GeForce 6800 Go, NVIDIA GeForce3 Ti 200, NVIDIA GeForce3 Ti 500, NVIDIA GeForce4 Ti 4200, NVIDIA GeForce4 Ti 4400, NVIDIA GeForce4 Ti 4600 Q: The Advanced Pixel Shader test is supposed to test 1.4 pixel shader capability. I have a GeForce3 or GF4 graphics card and can run that test just fine. Does this mean my GF3/4 can do pixel shader 1.4?
Q: Which CPU's does 3DMark2001 SE detect and support?
Q: I get an error message saying "3DMark2001 SE requires a DirectX8.1 compatible 3D accelerator" or "not all needed features were detected" and error log says "texture mapping not supported", but I have a supported 3D accelerators, latest drivers and DirectX8.1 installed?
Q: I get an error message that says "Timer sanity check failed" and 3DMark 2001 aborts. What's going on?
Q: There is a new texture format available 'DXT1 only' below the Compressed Textures selection. Does this mean that 'DXT1 only' is better than Compressed Textures?
Q: My 3DMark2001 SE does not work properly!
Q: 3DMark2001 SE is supposed to be DirectX 8.1. Does this mean I need DX8.1 installed, DX8.1 graphics drivers and DX8.1 graphics hardware to be able to run 3DMark2001 SE?
This question applies to: ATI Radeon 8500 Series Q: I have an ATI Radeon 8500, which should draw the water surface in the Advanced Pixel Shader test in a single pass, compared to my friend's system with DX8 hardware that should draw it in two passes. Still I don't see much performance difference. Shouldn't my system be twice as fast?
Q: These 3D accelerators are too old to run 3DMark2001 SE properly:
This question applies to: ATI Radeon 8500 Series Q: I have a Radeon 8500 and I get the following error message: Could not create render target depth-stencil surface - D3DERR_INVALIDCALL. What's wrong?
Q: My score is clearly lower than it should be! What might be wrong?
1. Click on your windows "Start" 2. Choose "Run..." 3. Type: dxdiag 4. Press "OK" 5. Then when dxdiag has loaded, select the "Display" tab 6. Make sure that the "AGP Texture Acceleration" is ENABLED. If it's not, please enable it. If it was disabled, and you now have enabled it, you should get a perfomance boost up to 50%. Tip 3: Check that you have the latest drivers installed for your graphics card. If you don't know where to find the drivers, please check out or Driver list page. Tip 4: Another good place to find help about performance issues is our very popular Discussion Board. Note: 3D performance under Windows 2000 may be lower than performance on Windows 9x/ME operating systems. This question applies to: ATI Radeon X1650 Series, ATI Radeon X1650 Series, SiS 650/651/M650/M652/740 series Q: The Point Sprite test seems to be very buggy! Why?
Q: There is a new texture format available 'DXT1 only' below the Compressed Textures selection. Does this mean that 'DXT1 only' is better than Compressed Textures?
Q: My 3DMark2001 SE does not work properly!
Q: 3DMark2001 SE is supposed to be DirectX 8.1. Does this mean I need DX8.1 installed, DX8.1 graphics drivers and DX8.1 graphics hardware to be able to run 3DMark2001 SE?
This question applies to: ATI Radeon 8500 Series Q: I have an ATI Radeon 8500, which should draw the water surface in the Advanced Pixel Shader test in a single pass, compared to my friend's system with DX8 hardware that should draw it in two passes. Still I don't see much performance difference. Shouldn't my system be twice as fast?
Q: These 3D accelerators are too old to run 3DMark2001 SE properly:
This question applies to: ATI Radeon 8500 Series Q: I have a Radeon 8500 and I get the following error message: Could not create render target depth-stencil surface - D3DERR_INVALIDCALL. What's wrong?
Q: My score is clearly lower than it should be! What might be wrong?
1. Click on your windows "Start" 2. Choose "Run..." 3. Type: dxdiag 4. Press "OK" 5. Then when dxdiag has loaded, select the "Display" tab 6. Make sure that the "AGP Texture Acceleration" is ENABLED. If it's not, please enable it. If it was disabled, and you now have enabled it, you should get a perfomance boost up to 50%. Tip 3: Check that you have the latest drivers installed for your graphics card. If you don't know where to find the drivers, please check out or Driver list page. Tip 4: Another good place to find help about performance issues is our very popular Discussion Board. Note: 3D performance under Windows 2000 may be lower than performance on Windows 9x/ME operating systems. This question applies to: ATI Radeon X1650 Series, ATI Radeon X1650 Series, SiS 650/651/M650/M652/740 series Q: The Point Sprite test seems to be very buggy! Why?
Q: Can not run demo
Q: Shadows in Game Test 1 - High Detail flicker
Q: 3DMark2001 SE won't work.
This question applies to: STMicro KYRO, STMicro KYRO II Q: Why am I not able to run a 3DMark2001 SE with the default settings? I get a messagebox each time I start 3DMark2001 SE about this!
This question applies to: Intel i740 Q: I have Intel i740 / i810, what can I expect?
This question applies to: Intel(R) 82810, Intel(R) 82810E, Intel(R) 82815 Q: Why can't I run the default benchmark?
This question applies to: S3 Graphics Savage3D Q: The benchmark crashes occasionally (not to the same location).
This question applies to: S3 Graphics Savage4 / Pro, S3 Graphics Savage4 Xtreme Q: I have S3 Savage4, what can I expect?
This question applies to: S3 Graphics Savage2000 Q: I can not run demo on Savage2000. Why?
This question applies to: S3 Graphics Savage2000 Q: There are visual problems with 3DMark2001 SE and Savage2000 - what can I do?
This question applies to: S3 Graphics Savage2000 Q: Why can't I choose Hardware T&L with 3DMark2001 SE, even though it should be supported?
This question applies to: Matrox G200/G250 Q: Why can't I run demo?
This question applies to: Matrox G200/G250 Q: Visual problems in Game Test 3 - the windows look unlit and the plants are non-transparent.
This question applies to: Matrox G200/G250 Q: Shadows in Game Test 1 - High Detail look a bit incorrect
This question applies to: Matrox G400, Matrox G400 MAX, Matrox G450 Q: Shadows in Game Test 1 - High Detail flicker
This question applies to: Matrox G400, Matrox G400 MAX, Matrox G450 Q: Spotlight in Game Test 1 - High Detail looks incorrect
This question applies to: Matrox G450 Q: I have Matrox G450, what can I expect?
This question applies to: Matrox G450 Q: I have Matrox G550, what can I expect?
This question applies to: ATI 3D Rage Pro Turbo Q: I have Ati Rage Pro, what can I expect?
This question applies to: ATI Rage Mobility, NVIDIA GeForce FX 5200, ATI Rage Mobility 128 Q: I have Ati Rage Mobility, what can I expect?
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Demo - "Credits" part, the borders of the pictures are too edgy
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Demo - "Nature" part has visual problems
This question applies to: Matrox G200/G250 Q: Visual problems in Game Test 3 - the windows look unlit and the plants are non-transparent.
This question applies to: Matrox G200/G250 Q: Shadows in Game Test 1 - High Detail look a bit incorrect
This question applies to: Matrox G400, Matrox G400 MAX, Matrox G450 Q: Shadows in Game Test 1 - High Detail flicker
This question applies to: Matrox G400, Matrox G400 MAX, Matrox G450 Q: Spotlight in Game Test 1 - High Detail looks incorrect
This question applies to: Matrox G450 Q: I have Matrox G450, what can I expect?
This question applies to: Matrox G450 Q: I have Matrox G550, what can I expect?
This question applies to: ATI 3D Rage Pro Turbo Q: I have Ati Rage Pro, what can I expect?
This question applies to: ATI Rage Mobility, NVIDIA GeForce FX 5200, ATI Rage Mobility 128 Q: I have Ati Rage Mobility, what can I expect?
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Demo - "Credits" part, the borders of the pictures are too edgy
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Demo - "Nature" part has visual problems
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Some shadows in Game Test 2 - High Detail are wrong colored
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Shadows in Game Test 1 - High Detail flicker
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Spotlight in Game Test 1 - High Detail looks incorrect
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Shadows in Game Test 1 - High Detail flicker
This question applies to: NVIDIA GeForce FX 5200, ATI Rage 128, NVIDIA GeForce FX 5200, ATI Rage 128 Pro Q: Spotlight in Game Test 1 - High Detail looks incorrect
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: Visual problems in Game Test 1 - High detail (and game demo)
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: Demo Nature part - visual problems.
This question applies to: ATI Radeon DDR, ATI Radeon SDR Q: Game Test 3 - Parts of the skinned characters disappear.
This question applies to: ATI Radeon DDR, ATI Radeon SDR Q: 3DMark2001 SE gives the following error message - why? 3DMark could not initialize your 3d accelerator. Try to downgrade your display settings. DirectX Error Message: P_D3DvertexBufferManager: CreateVertexBuffer: D3DERR_OUTOFVIDEOMEMORY
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: Why don't compressed textures work on Radeon?
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: Why does the Point Sprite test look odd (or is completely blank) on my Radeon?
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: If I run the EMBM test using SWTL pipeline, the background does not seem to be correct. Why?
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: When select a high resolution and enable FSAA, the tests run normally but there is no FSAA!
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: When I enable FSAA, the screen flashes a lot!
This question applies to: ATI Radeon DDR, ATI Radeon SDR, ATI Radeon VE Q: Why can't I choose FSAA within 3DMark2001 SE?
This question applies to: ATI Radeon DDR, ATI Radeon SDR Q: Why are the characters in the lobby scene (demo and GameTest3) looking weird? Flickering and chopping. I am using some v7.xxx drivers!
This question applies to: ATI Radeon DDR, ATI Radeon SDR Q: 3DMark2001 SE reports that the pixel shader test cannot be run due to the lack of hardware support. However, on the ATI web site, it says that the Radeon does have a pixel shader, so why will 3DMark2001 SE not run the pixel shader tests?
This question applies to: ATI Radeon DDR, ATI Radeon SDR Q: There are occasional incorrect polygons in the top left corner, especially when running on D3D Software T&L.
This question applies to: 3dfx Voodoo3 2000/3000, 3dfx Voodoo3 3500 Q: Some textures in GS1 look odd on my Voodoo3 (in the buildings in the end). Why?
This question applies to: 3dfx Voodoo3 2000/3000, 3dfx Voodoo3 3500 Q: The demo sure looks weird on my V3. What?s the problem?
This question applies to: 3dfx Voodoo3 2000/3000, 3dfx Voodoo3 3500 Q: Why can't I run the default benchmark?
This question applies to: 3dfx Voodoo4 4500, 3dfx Voodoo5 5500 Q: Why does the sky texture disappear in GS1, 1024x768 32bit 4XFSAA?
This question applies to: 3dfx Voodoo4 4500, 3dfx Voodoo5 5500 Q: The demo looks very odd (buggy) with my V5. Why?
This question applies to: 3dfx Voodoo4 4500, 3dfx Voodoo5 5500 Q: The bullets in Game Test 3 look green.
This question applies to: 3dfx Voodoo4 4500, 3dfx Voodoo5 5500 Q: Why does 3DMark2001 SE inform that my Voodoo5 is equipped with Hardware T&L, while I know it isn't?
This question applies to: 3dfx Voodoo4 4500, 3dfx Voodoo5 5500 Q: My score is lower than expected.
This question applies to: NVIDIA RIVA TNT Q: The sky texture in Game Test 1 high detail disappears.
This question applies to: NVIDIA RIVA TNT2 Ultra, NVIDIA RIVA TNT2/Pro, NVIDIA TNT2 m64 Q: I have Nvidia TNT2, what can I expect?
This question applies to: NVIDIA GeForce2 GTS/Pro/Ti, NVIDIA GeForce2 Ultra Q: FSAA is not selectable from inside 3DMark2001 SE's Display Settings. Why?
This question applies to: NVIDIA GeForce2 GTS/Pro/Ti, NVIDIA GeForce2 Ultra Q: Why does the Point Sprite test look like it would miss some sprites when I have FSAA on?
This question applies to: NVIDIA GeForce2 GTS/Pro/Ti, NVIDIA GeForce2 Ultra Q: Demo flickers odd parts in the beginning!
This question applies to: NVIDIA GeForce3, NVIDIA GeForce 6800 Go, NVIDIA GeForce3 Ti 200, NVIDIA GeForce3 Ti 500 Q: When select a high resolution and enable FSAA, the tests run normally but there is no FSAA!
This question applies to: NVIDIA GeForce3, NVIDIA GeForce 6800 Go, NVIDIA GeForce3 Ti 200, NVIDIA GeForce3 Ti 500 Q: I have a GeForce3, and I'm using the 12.00 drivers. Why is only every second frame Antialiased when chosen 4x FSAA from inside 3DMark2001 SE?
Q: I get E_OUTOFMEMORY with any Nvidia card and Detonator XP (version 21.81)! What is wrong?
Q: In Game Test 1 high detail and in the game demo, the car shadow flickers and the spotlight looks buggy. Why?
Q: 3DMark2001 SE does not work in 16 bit color and 24 bit Z or vice versa - why?
Q: My score is lower than expected.
Q: 3DMark2001 SE aborts benchmarking or the demo for seemingly no reason.
Q: Why can't I run the Pixel Shader test?
Q: Why can't I run Game Test 4 - Nature? Does it affect my 3DMark2001 SE score?
Q: I'm unable to run the EMBM (Environment Mapped Bump Map) - test on my system! Why doesn't it work?
Q: 3DMark displays an error message about changed CPU speed during benchmarking. What's wrong?
Q: I can not install/uninstall 3DMark2001 SE, what's wrong?
Q: Does 3DMark2001 SE support the AMD Athlon processor?
Q: Does 3DMark2001 SE support the Intel Pentium4 Streaming SIMD Extensions2 (SSE2)?
Q: Does 3DMark2001 SE support the Intel Pentium III Streaming SIMD Extensions (SSE)?
Q: What are the optimized transform and lighting pipelines included in 3DMark2001 SE?
Q: The downloaded file was corrupted!
Q: I get an "The InstallShield Engine (iKernel.exe) could not be installed" error message!
Q: The installer complains about Corrupted DDS files!
Q: That does the "Converting Textures" mean, and why do you need it?
Q: I get the "Could not create Direct3D device" error message when installing 3DMark2001 SE. I read the FAQ entry about the 3dfx cards with this problems, but my card isn't by 3dfx.
Q: Why do I get a message that says: "Could not create Direct3D device"?
Q: I can not load 3DMark2000 files to ResultBrowser2001 - why?
Q: I've lost my registration code for 3DMark2001 Pro. How do I get it back?
Q: I have purchased 3DMark2001 SE Pro on-line. Where can I find the ResultBrowser2001 download?
Q: Why can't I run the ResultBrowser?
Q: Opening a previously saved project file doesn't seem to load the project results in 3DMark2001?
Q: Where can I buy the games that you use in 3DMark2001?
Q: 3DMark2001 SE does not start on my Windows 95.
Q: Why do I get so low scores in 3DMark2001? I got much higher scores in 3DMark2000!
Q: 3DMark2001 informs me that I don't have a mouse connected to my system! Why?
Q: I just downloaded 3DMark2001, and when I try to install it, windows informs me that the file is corrupted!
Q: When trying to run the demo I get the message "3DMark2001 SE requires a 3D accelerator capable to rendering to textures".
Q: Some textures are missing or look corrupted in Game Test 1 High Detail.
Q: 3DMark2001 SE complains about Corrupted DDS files!
Q: There are no DirectX 8 drivers for my hardware! Can I still use 3DMark2001 SE?
Q: I have less than 128MB RAM in my system. Is there any way I can get 3DMark2001 SE to work, without buying more RAM?
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