3DMark® Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. It includes two new graphics tests, two new CPU tests, several new feature tests, and support for the latest hardware. 3DMark® Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.
The testing methodology used to create our benchmarks is developed in close cooperation with PC technology industry leaders. Our benchmarks are endorsed by the PC technology front-runners and by the majority of the world's computer publications.
PC Benchmarks
3DMark06
3DMark06 is the latest version in the popular 3DMark series, including advanced SM2.0 and HDR/SM3.0 Shader graphics tests and now including single, multiple core and multiple processor CPU tests as part of the 3DMark score!
3DMark05 is the first benchmark to require a DirectX®9.0 compliant hardware with support for Pixel Shaders 2.0 or higher! 3DMark05 is the answer to the continuously growing challenge in benchmarking!
3DMark03 is Futuremark's first unified 3D gaming benchmark utilizing DX7, DX8 and DX9 functionality. By combining full DirectX®9.0a support with completely new tests and graphics, 3DMark03 continues the legacy of being industry standard benchmark.
PCMark05 is the premium version of the highly favoured PCMark series for Windows XP. PCMark05 continues the legacy of being industry standard application-based benchmark.
3DMark®Mobile ES 2.0 Developers' Edition is an OpenGL® ES 2.0 benchmark that tests 3D graphics performance of future mobile 3D hardware. High detail game content generates workloads that tax OpenGL ES 2.0 3D hardware in a realistic and visually stunning way.
3DMarkMobile ES 1.1 is a robust OpenGL® ES 1.0 and 1.1 benchmark that tests 3D graphics performance of future mobile 3D hardware. High detail game content generates workloads that tax OpenGL ES 3D hardware in a realistic way.
3DMark®Mobile JSR 239 Developers’ Edition is a robust benchmark that tests 3D graphics performance of JSR 239 java implementations. 3DMarkMobile JSR 239 is based on 3DMarkMobile ES1.1 High detail game content, the same as in 3DMarkMobile ES1.1, generating workloads that tax 3D hardware in a realistic way and enabling for example comparison between native OpenGL ES 1.1 and Java JSR 239 solutions.
3DMark®Mobile JSR 184 Developers’ Edition is a robust benchmark that tests 3D graphics performance of JSR 184 java implementations. 3DMarkMobile JSR 184 is based on High detail game content, the same as in 3DMarkMobile ES1.1, generating workloads that tax 3D hardware in a realistic way and enabling comparison between native OpenGL ES 1.1 and Java JSR 184 solutions.
VGMark 1.0 measures OpenVG 1.0 API performance with vector graphics workloads on mobile devices. Tests include UI, navigation, segment count, fill rate, path count, and image quality.
SimulationMark ES2.0 details creation of OpenGL ES2.0 graphics benchmarks to
test and compare mobile 3D hardware designs. Theoretical and real life
workloads reveal graphics performance prior to physical silicon.
SPMark04 is the first complete Smart Phone benchmark. SPMark for Symbian OS v9 is a benchmark for smart phones (Series60 & UIQ) introducing system tests, 2D tests and 3D tests.
SPMark is the first complete Smart Phone benchmark. SPMark for WinMobile is a benchmark for smart phones (WinMobile) introducing system tests, 2D tests and 3D tests.
SPMark is the first complete Smart Phone benchmark. SPMark for Linux is a benchmark for smart phones (WinMobile) introducing system tests, 2D tests and 3D tests.